Pawn's Gambit was my second game project at TGA, and the first for mobile. The game was runner up in the Rookies mobile game of the year and won People's choice for mobile game of the year.
We were 14 people in the team working at halftime for six weeks. The game is made in Unity and we had Lara Croft Go as our reference game.
Play the game!
Itch: snackapawn.itch.io/pawns-gambit
PlayStore: coming soon
For this project I mainly focused on the art direction, assets and set dressing. But I also did the final Bishop-model (an enemy) based on my project members (Emmett Motamed) concept and blockout.
Want to know more about this project? Keep your eyes open as more breakdowns and insights will be coming soon!