Game Project #2 - Pawn's Gambit

Pawn's Gambit was my second game project at TGA, and the first for mobile. The game was runner up in the Rookies mobile game of the year and won People's choice for mobile game of the year.

We were 14 people in the team working at halftime for six weeks. The game is made in Unity and we had Lara Croft Go as our reference game.

Play the game!
Itch: snackapawn.itch.io/pawns-gambit
PlayStore: coming soon

For this project I mainly focused on the art direction, assets and set dressing. But I also did the final Bishop-model (an enemy) based on my project members (Emmett Motamed) concept and blockout.

Want to know more about this project? Keep your eyes open as more breakdowns and insights will be coming soon!

Pawn's gambit was runner up in the Rookies mobile game of the year and winner of People's choice for mobile game of the year.

Pawn's gambit was runner up in the Rookies mobile game of the year and winner of People's choice for mobile game of the year.

Inside environment that I set dressed.

Inside environment that I set dressed.

The first screen in the game.

The first screen in the game.