Art dump - first 6 months

Art dump from TGA. Everything is from my first 6 months at TGA except the monster that is from the end and the lightning scene with the food which is from the second year. I've evolved a lot since I made these but I still think it is important to be proud of my progression. I'm better now but that is thanks to these assignments (among others).

Three point lightning assignment during my first course at TGA. Teddy (character) was provided by the school.

Three point lightning assignment during my first course at TGA. Teddy (character) was provided by the school.

Rigging and posing assignment, during the very first course at TGA. 
(Character not by me)

Rigging and posing assignment, during the very first course at TGA.
(Character not by me)

Idle animation I did for Teddy and implemented in Unity.
(Character not by me)

Idle animation I did for Teddy and implemented in Unity.
(Character not by me)

Jump animation I did for Teddy and implemented in Unity.
(Character not by me)

Jump animation I did for Teddy and implemented in Unity.
(Character not by me)

My first ever time in zBrush. The assignment was to make a monster but in reality it was just to test the software. I was inspired by the Vittras in Hilda (show) and Tim Burton's style.

My first ever time in zBrush. The assignment was to make a monster but in reality it was just to test the software. I was inspired by the Vittras in Hilda (show) and Tim Burton's style.

Our final assignment during my first course at TGA. I like looking back now to see how much I've learned since.

Our final assignment during my first course at TGA. I like looking back now to see how much I've learned since.

Breakdown for the rocket league assignment.

Breakdown for the rocket league assignment.

Assignment during my first course at TGA, this was actually the first time i baked the highpoly of something i had made on a lowpoly.

Assignment during my first course at TGA, this was actually the first time i baked the highpoly of something i had made on a lowpoly.

Breakdown for the prop assignment

Breakdown for the prop assignment

A lightning assignment, all assets are from FAB. I spent even more of the assignment-time working on the exterior scene - you can look at it here: https://www.artstation.com/artwork/QKAK6x

A lightning assignment, all assets are from FAB. I spent even more of the assignment-time working on the exterior scene - you can look at it here: https://www.artstation.com/artwork/QKAK6x

This was an assigment during the first year were we had to paint material balls in Photoshop as to study materials and shadow. It was a challenge but I learned a lot.

This was an assigment during the first year were we had to paint material balls in Photoshop as to study materials and shadow. It was a challenge but I learned a lot.

This was an assigment during the first year were we had to try and imitate existing artstyles in games.

This was an assigment during the first year were we had to try and imitate existing artstyles in games.