This was the fourth, and last, game project during my first year at TGA.
The team I was part of consisted of 15 people and we had 6 weeks halftime to make an adventure game based on Tunic. We worked in The Game Assembly's in-house engine "TGE" and used Unity as a bridge.
For this project I mainly worked on assets and set dressing. I also worked extra close with the programmers, for example we discussed how the collisions worked for assets and how I should think about that while set dressing, to make the game feel well populated but not too grid-based.
Curios and want to play the game? It's on itch!
https://oliverriemvis.itch.io/operation-space-travel
Trailer for the game!