Game Project #4 - OST: Operation Space Travel

This was the fourth, and last, game project during my first year at TGA.
The team I was part of consisted of 15 people and we had 6 weeks halftime to make an adventure game based on Tunic. We worked in The Game Assembly's in-house engine "TGE" and used Unity as a bridge.

For this project I mainly worked on assets and set dressing. I also worked extra close with the programmers, for example we discussed how the collisions worked for assets and how I should think about that while set dressing, to make the game feel well populated but not too grid-based.

Curios and want to play the game? It's on itch!
https://oliverriemvis.itch.io/operation-space-travel

This is one of the levels I set dressed, which takes place in the kitchen.
The game was completely unlit so one of the hurdles we faced was showing depth. We solved this using trims along the floor as well as using different values for the walls.

This is one of the levels I set dressed, which takes place in the kitchen.
The game was completely unlit so one of the hurdles we faced was showing depth. We solved this using trims along the floor as well as using different values for the walls.

Trailer for the game!

This is one of the levels I set dressed, which takes place in the nursery.
I had to balance using what assets we had at the time so it felt well populated without making it feel too repetitive or too noisy. And, of course, keeping the player path clear.

This is one of the levels I set dressed, which takes place in the nursery.
I had to balance using what assets we had at the time so it felt well populated without making it feel too repetitive or too noisy. And, of course, keeping the player path clear.

Assets I made for the game.
The carrot was only supposed to be the whole one, but I decided to spend some extra time and making sure every piece worked individually as to make more variation for the set dressing (and game as a whole).

Assets I made for the game.
The carrot was only supposed to be the whole one, but I decided to spend some extra time and making sure every piece worked individually as to make more variation for the set dressing (and game as a whole).